Trigger.dev raises included Realtime connections on Hobby and Pro
Trigger.dev tripled Hobby's included concurrent Realtime connections to 150 and doubled Pro's to 1,000+, leaving plan prices, compute rates and run fees unchanged.
Hobby: 50 concurrent Realtime connections; Pro: 500+ concurrent Realtime connections (then $10/month per 1,000)
Hobby: 150 concurrent Realtime connections; Pro: 1,000+ concurrent Realtime connections (then $10/month per 1,000)
Trigger.dev’s pricing page now lists a larger included allotment of concurrent Realtime connections on both paid self-serve tiers. Hobby moves from 50 to 150 connections, and Pro moves from 500+ to 1,000+ — a capacity increase at the same sticker price, since Hobby stays at $10/month and Pro at $50/month.
Nothing else on the rate card moved. The Free plan still includes $5/month of credits, 20 concurrent runs and 10 concurrent Realtime connections; the seven-row per-second compute table is unchanged from Micro at $0.0000169/sec to Large 2x at $0.0006800/sec; and every run that executes still carries the $0.000025 invocation fee ($0.25 per 10,000 runs). Pro’s Realtime overage rate is also unchanged at $10/month per additional 1,000 connections, so the effective price per included connection fell by half on Pro and by two-thirds on Hobby.
The direction of travel matters more than the size of the bump: Realtime connections are the streaming channel agent and long-running-task frontends hold open, so raising the included ceiling without touching the base fee quietly widens the workloads that fit inside the $10 and $50 credit balances.
Included concurrent Realtime connections increased from 50 to 150 on Hobby and from 500+ to 1,000+ on Pro. Plan prices ($0 / $10 / $50), the per-second compute table and the $0.000025 per-run invocation fee were unchanged, and Pro's overage rate held at $10/mo per additional 1,000 connections — so the effective cost per included connection fell by about half on Pro and two-thirds on Hobby.